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Workshop Mech

Finally decided to call it a day with the high poly mech for my environment scene I'm working on- (If you haven't seen, feel free to check my blog)
Could have spent a ton more time adding small details, but I figured alot of this wouldn't be seen in the scene, and in the end, a lot of the details added was me trying to channel my Inner Tor Frick/Matthias Develtere/Lennard Claussen :)